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For my walk cycle, I decided to use a different rig as I
could be more expressive using a character that has different body proportions.
I used the UltimateBeefyRig which can be found here: https://www.creativecrash.com/maya/downloads/character-rigs/c/51300/download_page
I first decided to find a good reference that I could use so
I managed to find a YouTube that specialises in creating video references for
animators. The video I used is shown below:
Once I had everything set, I decided to key out the major 4
poses. I also made sure that I exaggerated some parts in order to express the
movement. Since the character is quite big, the movement should be slightly
slower compared to a thinner model/being.
Each pose would be 1 keyframe long meaning there would be 4 poses
in 4 frames. Once the key poses were done, I then set the timescale to 24 fps
and to 24 frames. This ensured an even number of frames that was easily
adjacent with the number of key poses I had created.
After this, I then spaced out the key-frames using the graph
editor. Here I started to adjust the timing of each action. Shortly after this,
I moved onto the final part of adjusting the curves to better suit the animation.
This mean including things like slow in and slow out, ease in and ease out,
moving key-frames behind or ahead of each other to create follow-through
actions and secondary actions.
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