Saturday 15 October 2016

Session 3 - Emotion Research



Emotions are something that all humans do. They express our feeling depending on our physiological mood in a way others can understand. Despite that we all share the same feeling in our minds, expressing it in a way others can understand is something we call emotion.

The emotion I’m choosing to talk about is happiness. It can come from many things such as joy from seeing something or excitement from an event. It can be expressed in many different ways but the common way of expression is with smiling. Below is a picture that shows how this emotion is defined in humans.
 














There is a scientific explanation for happiness as well. There is a group of chemicals that are released into the brain that let us feel the emotion. These include endorphins, dopamine, serotonin and oxytocin. Whenever we sense something that is considered “good” or “enjoyable”, our brains release this chemicals to help us feel this emotion.

For some people, happiness doesn’t easily come across those with certain medical/social conditions. For example, depression can be considered a medical condition since it affects the brain in a psychological state. Scientists have been able to create medications that allow the brain to help with the stimulation, creation and release of the “good” chemicals in our brain.

In animation, our main target is to replicate real life. Although we see animations that do not represent reality, we need to use this as a base foundation for our animations. For example, emotion is a major game player in animation because without emotion, we cannot relate to the character and this significantly reduces the enjoyment of watching said animation.

Emotion can be greatly exaggerated or just slightly used. Whichever way, emotion has to be at the core of every animation or piece of work that shows character movement. Creating animations without emotion is the same as animating a scene without timing, everything just feels weird and wrong.

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