The 12 principles of animation was originally introduced by
Disney animators Ollie Johnston and Frank Thomas. These are a set of ‘rules’ or
‘principles’ that should be followed/used when animating. Despite original
Disney animations being “cartoony”, all of the principles can be applied to rea
life/humanoid character animations as well. Many of these ideas were discovered
from observing real life movement and experimenting with different techniques.
These 12 principles are very important to when it comes to
animating. Not only does this apply to characters but also non-living objects for
example vehicles. Not all principles can be applied here since mesh deformities
are not commonly found in hard surface vehicles, but rules like secondary
action, exaggeration and follow through actions can be considered useful.
It’s clear to see that animation is more valued and more
important than presentation. The animation is essentially the storyline and without
this, you can’t have the final piece completed. No matter how appealing or
realistic the render can look, making sure that the animation is spot on is
more considerable than just having a ‘fancy render’.
In conclusion, the 12 principles of animation is something
that all animators should use from start to finish when animating. Making sure
one understand what each principle does and its result is key to having an
animation that looks professional and appealing.
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